Monday, January 5, 2015

6. Comms

  • Pure merge your comms, unless they are retired.
  • When attacking, check your comm's damage and traits. When defending, check your comm's leadership and traits.
  • when you attack with LR, choose your best comm that has the highest damage and Vehicle traits (Vehicle damage, vehicle health).
  • When you attack with SRMR, choose your best comm that has the highest damage and Mech traits (mech damage, mech health). also aircraft traits works well with SRMR and they should be your second choice.
  • if you have many comms to attack with that have similar damage, then choose a comm with Damage vs mech trait to be on your first wave. you'd want your first hit or two to kill the defender's Short Range and mech.
  • Defend your bases with defense comms (comms with health traits).
  • Vehicle Damage: affects your own units. it gives the vehicles in your mix a damage boost. if your mix has no or a few vehicles, this trait will have no effect.
  • Damage vs Vehicle: Affects the enemy's units. If the base you are attacking has vehicles, they will receive additional bonus damage. if the base has no vehicles, this trait will have no effect.
  • to pure merge a 20/50 comm, you will need 16 of him. to PM a master comm (50/70, you will need 8 of him.
  • Pure merge:
    • absorb useless comms to the one you want to upgrade. the comm should be on full stars before you merge him.
    • Train then merge 50/50 with 50/50 to produce a 50/60
    • Train then merge 60/60 with 60/60 to produce a 60/70
    • Train then merge 70/70 with 70/70 to produce a 70/80
    • Train then merge 80/80 with 80/80 to produce a 80/90
    • Train then merge 90/90 with 90/90 to produce a 90/100

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