Wednesday, January 7, 2015

7. How to set for build LTM


Build is a tough event to predict but the key to doing well with little or no coin is forward planning, plenty of factories and some good guesswork. 

To reach mission 16-18 you should aim to have a min of 30 facs and set for build at least 72hrs in advance. As builds are common this often means setting for next when build event ends and choosing which LTMs you will play. It can be helpful to discuss upcoming events with your team so you can prepare. 

First thing is to know the value of each unit, this will help you plan, especially for the early LTM's. Many teams will use a build sheet for this including how long each unit takes to train and other useful information but as this varies depending on alliance boosts I will only show the values here. 

Hail 800, Titan 6000, Arach 450, HF 8000, Art 1800, HH 1050, Hawk 1250, Trans 730, Cent 1200, Rocket 500, Stealth 250, Bomber 560, Jeep 80, Heli 310, Tank 150, Rail 8000

Different build times for each unit mean some will be better to use than others. For example, a railgun is worth 10 times more than a hail but it takes 24 times as long to train so will not give you good results. I have put the units in order of best value for time so units appearing early on the list are best for builds. 

As you will need to collect drops it is better to set factories according to a time you know you will be online, preferably towards end of ltm, rather than number of units. You only need to leave enough time between drops to collect reward so can progress very quickly through missions if planned correctly. 

What you set will vary according to the resources you have and what's needed but Arts and Hawks are units you need a lot of and are high value so they should make up the bulk of what you build. I will give you an example here as a guide. 

Assuming you have 30 facs, set 11 with Art, 11 with Hawk, 1 with Titan, 1 with Hellfire (if you have the Ti and Ur) and 2 with Hammerhead leaving the other 4 for small builds and early part of LTM. 

Set the highest value for time units to drop last, in this case Titans and work back through HF, Art, HH and Hawk. When setting many facs with the same units like the art and hawk the easiest way is to set one fac to drop at the correct time at set all other facs with the same number of units. If you leave 1min between each fac set then you know you will have this amount of time to collect between drops.

This takes care of the later part of the LTM, next you need to set aside some time to complete the start. I would suggest setting 2 of your remaining facs with 1k RT and 1k Heli, with RT timed to drop towards the end of this time and heli sometime earlier. This will give you a 500k drop and a 310k drop to work with. Feel free to use other units if you prefer. 

The last 2 facs can now be used to complete missions once LTM starts, use the unit values to work out what you need to train. Hails are the quickest and very useful at this stage but can use whatever works for you. It's helpful if you can find out missions in advance from others who have already completed. Use speedups from your inventory and the heli and RT to push through the missions with minimum waste. 

The LTM values change each build but you should be aiming for mission 8 or higher before your big drops start. Anything you can do to reduce waste and advance at this stage will greatly improve your chances at better prizes. 

Finally, make sure all facs are set with units to the end of ltm and that you are on to collect your drops. Then watch the prizes roll in, enjoy!

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